Literature and Videogames: Adaptation and Reciprocity

Auteurs

  • Naiara Sales Araújo Universidade Federal do Maranhão
Mots-clés : Literature, Videogame, Adaptation, Reciprocity

Résumé

DOI: https://dx.doi.org/10.35572/rlr.v6i3.872

The present article aims to discuss on the relation between Literature and Videogames showing how the lifestyle of the postmodern man was, somehow, predicted by the literaty production from the twentieth century, and how literature has offered subsidies to the production of videogames narratives and other virtual programms which intend to represent reality. To this end, we have used the studies of James Naremore (2000) and Tania Pellegrini (2003), among others, to raise discussions toward the process of adaptation and reciprocity in the literaty and virtual universe. The results point to a close relation between these two forms of expression. Also, the gamer culture has been taking its space and developing potentialities in individuals that few methods can. Every year, elements that make impossibilities possible are developed in monumental speed. It is necessary to take into account such phenomena so they are not unnoticed. The physical reality adds to the virtual and vice versa. This cycle will not end soon.

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Biographie de l'auteur

Naiara Sales Araújo, Universidade Federal do Maranhão

Doutora em Literatura Comparada e Professora da Universidade Federal do Maranhão.

Références

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BAUMAN, Zygmunt. A Cultura no mundo líquido Moderno. Rio de Janeiro: Zahar, 2013.

CAMARGO, Luis ( Apres.). In: PELLEGRINI, Tânia et al. Literatura, Cinema e Televisão. São Paulo: Editora Senac: Instituto Itari Cultural, 2003.

GENETTE, Gerard. Palmpsestos: a literatura de segunda mão. Tradução de Luciene guimarães e Maria Antônia Coutinho. Belo Horizonte: UFMG, 1982

GUIMARÃES, Hélio. O Romance do Século XIX na Televisão: Observações sobre a adaptação de Os Maias. In: PELLEGRINI, Tânia et al. Literatura, Cinema e Televisão. São Paulo: Editora Senac: Instituto Itari Cultural, 2003.

LABOV, William. Principles of Linguistic Change. Oxford/Cambridge: Blackwell, 1994.

NAREMORE, James (Org). Film Adaptation. New Brunswich/Nova Jersey: Rutgers University Press, 2000.

PELLEGRINI, Tânia et al. Literatura, Cinema e Televisão. São Paulo: Editora Senac: Instituto Itari Cultural, 2003.

SOLYSZKO, Daniel. Literatura em Games. Istoé, 20/02/2015. Disponível em: . Acesso em: 5 ago. 2016.

Publiée

octobre 16, 2023

Comment citer

ARAÚJO, N. S. . Literature and Videogames: Adaptation and Reciprocity. Revista Letras Raras, Campina Grande, v. 6, n. 3, p. 222–232, 2023. Disponível em: https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/1599. Acesso em: 22 juill. 2024.

Rubrique

Artigos de temas livres