Gamification with video games in Spanish as Foreign Language

Authors

DOI:

https://doi.org/10.5281/zenodo.8299789
Keywords: Gamification, Video games, Spanish as a foreign language, Educational proposal, Digital gamebook

Abstract

The world of language teaching and acquisition, just like any other sector of society, is currently going through an adaptation process due to the appearance of the Internet and new technologies. The first goal of this article is to study the possibilities within a Spanish language class of one of the most emblematic objects of technological development: video games. To achieve this, we will first examine the theoretical framework in which the concepts ‘game’, ‘serious game’, ‘videogame’ and ‘gamification’ are analyzed and later present examples of videogames that are being used increasingly often in the classroom. The second objective, which concludes the article, is the elaboration of a gamified educational proposal consistent with the creation of an in-class digital gamebook using user-friendly and easy access software.

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Author Biography

Gregorio Espinar Ruiz, Universidad de Zaragoza

Spanish as a Foreign Language (SFL) teacher in Bergamo, Italy. Bachelor's degree in Italian Studies at the University of Salamanca and Master's degree in Teaching Spanish at the University of Lleida. Currently in the process of admission to the Ph.D. program at the University of Zaragoza.

References

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Published

August 31, 2023

How to Cite

ESPINAR RUIZ, G. . Gamification with video games in Spanish as Foreign Language . Revista Letras Raras, Campina Grande, v. 12, n. 2, p. 12–39, 2023. DOI: 10.5281/zenodo.8299789. Disponível em: https://revistas.editora.ufcg.edu.br/index.php/RLR/article/view/988. Acesso em: 17 jun. 2024.

Section

Ensino de línguas por meio da gamificação: novas perspectivas e inovação