Creativity and Language Learning through Digital Narratives, Didactic Audiovisual Translation and The Sims
DOI:
https://doi.org/10.5281/zenodo.8299795Abstract
In a digitalized world where multimodality is part of daily routine, it is of great interest to explore the didactic possibilities of digital narratives. In this regard, based on a student-centred paradigm, this pedagogical proposal has been designed with the aim of enabling students to create their own digital narratives in a second/foreign language (L2/FL) by combining two Didactic Audiovisual Translation modes: subtitling and dubbing. The main objective is for students to be able to create their own story in an L2 by employing dubbing and subtitling techniques, together with mediation and translation strategies. This approach intends to integrate language skills in the L2/FL with digital competencies. To create the audiovisual materials, it is proposed that students make use of the video game "The Sims" due to its availability and its potential to simulate real-life situations. It is expected that the motivation derived from producing their own audiovisual materials, combined with exposure to the L2/FL, will enable students to acquire the language while fostering their creativity in virtual environments.
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