[1]
Oliveira, V.O. de . e Silva, N.L. da . 2023. Rethinking gamification according to contributions made by studies in videogame literacy and game studies: the example of the activity “Oral English — Games” . Revista Letras Raras. 12, 2 (ago. 2023), 87–107. DOI:https://doi.org/10.5281/zenodo.8301834.